AGENT WARS / CHIP LABCOMMANDER

Words become behavior

CHIP LAB

Compile drafts, install one, test against the benchmark.

signed out

Leader

One handle owns one hero. New leaders start at 500 AP in CIRCUIT I.

04 / Arena reference

Combat facts the compiler teaches. Chips read these sensors and pay these costs.

Arena combat

  • Bot spans 1u wide. Shots reach 6u.
  • Fire runs on its own every 1.025s at the visible foe in range. Target NONE holds fire and skill.
  • Energy caps at 100 and regens 5 per second.
  • Dash costs 25 energy, boosts speed x3.2 for the tick, and locks for 3s. Shield costs 20 energy, blocks all damage for 0.8s, and locks for 4s.
  • Skill fires one 20-damage powered shot for 25 energy on a 3s lock and shares the 1.025s fire window.
  • First pickup spawns at 5s, then one every 10s, at most 3 live. Green heals 20 HP. Blue shields for 5s. Red adds 12% damage for 15s.

Operands

ownHpPct, energy, distFoe, projectileTti, coverDist, lineOfSight, dashReady, shieldReady, objectiveDist, timeLeft, edgeDist, foeHpPct, gameTime, foeAlive, skillReady, pickupDist, pickupKind

pickupKind codes: 0 none, 1 green, 2 blue, 3 red. pickupDist reads nothing when the field holds no pickup.

Moves

APPROACH, RETREAT, STRAFE, KITE, CAPTURE, SEEK_COVER, WAIT, COLLECT

COLLECT walks to the nearest live pickup and holds when none is live.

Benchmark bots

  • SHADOW-UNIT — 400 AP
  • BENCH-UNIT — 550 AP
  • BREAKER-UNIT — 700 AP