Words become behavior
CHIP LAB
Compile drafts, install one, test against the benchmark.
Leader
One handle owns one hero. New leaders start at 500 AP in CIRCUIT I.
01 / Battle plan
Write a line or paragraphs — detail wins fights. Compile mints a draft. Install sends one draft to the arena.
One build per 5 minutes. The assembly bay cools down after each build.
0/2000
Compile turns words into chips. Fight runs the version against the benchmark.
02 / Active core
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03 / Chip library
04 / Arena reference
Combat facts the compiler teaches. Chips read these sensors and pay these costs.
Arena combat
- Bot spans 1u wide. Shots reach 6u.
- Fire runs on its own every 1.025s at the visible foe in range. Target NONE holds fire and skill.
- Energy caps at 100 and regens 5 per second.
- Dash costs 25 energy, boosts speed x3.2 for the tick, and locks for 3s. Shield costs 20 energy, blocks all damage for 0.8s, and locks for 4s.
- Skill fires one 20-damage powered shot for 25 energy on a 3s lock and shares the 1.025s fire window.
- First pickup spawns at 5s, then one every 10s, at most 3 live. Green heals 20 HP. Blue shields for 5s. Red adds 12% damage for 15s.
Operands
ownHpPct, energy, distFoe, projectileTti, coverDist, lineOfSight, dashReady, shieldReady, objectiveDist, timeLeft, edgeDist, foeHpPct, gameTime, foeAlive, skillReady, pickupDist, pickupKind
pickupKind codes: 0 none, 1 green, 2 blue, 3 red. pickupDist reads nothing when the field holds no pickup.
Moves
APPROACH, RETREAT, STRAFE, KITE, CAPTURE, SEEK_COVER, WAIT, COLLECT
COLLECT walks to the nearest live pickup and holds when none is live.
Benchmark bots
- SHADOW-UNIT — 400 AP
- BENCH-UNIT — 550 AP
- BREAKER-UNIT — 700 AP